Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Rules and Gameplay of Alien Reform

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

What Makes This Game Special

'shooter game', 'free ayn games', 'action games'

What is the name of the company that made this game?

The developer known for creating this title is AYN Games.

Is this game developed using a specific game development tool?

The development tool used to create this game is WebGL.

Does the game support mobile devices like smartphones and tablets?

Yes, Alien Reform works on mobile phones and tablets.

Which tags are relevant to this game?

The featured tags for this game are alien, explosion, guns.

Who is the main age group for this game?

The Kids, Teens, Young Adults, Adults, Seniors age groups would enjoy playing this game.

How is this game categorized?

The primary classification of this game is Casual, Shooter.

What gender group is the game aimed at?

The game is intended for Male & Female in terms of gender.

Are there any bloody scenes in the game?

Yes, blood or gore is present in Alien Reform.

Is this game kid-approved?

No, Alien Reform would not be good for kids.

Does the game involve any actions that could be considered cruel or harmful?

Yes, the game shows or involves some kind of cruelty in Alien Reform.
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